Levels

The Purpose and Measure of Levels
Levels indicate the measure of a character's effectiveness in adventures proposed by the gamemaster. It serves as a way to measure the character against challenges.

The game measures most mortals in Ordonna and adjoining cultures in a scale of 1 to 12, although most player characters will have levels between 3 and 10.

Level and Filos
Barring exceptional cases, a character must have level 3 to be an effective plebeius, level 5 to become a civem, level 7 to become a Patricius and level 9 to be an effective Villicus.

Level Benefits
Every time a character gains a level, their Skills are raised. When a character reaches level L, the rank of Primary Skills becomes (L-1)x5, the rank of Secondary Skills becomes (L-2)x5 and the level of all other Skills becomes (L-4)x5. The character's Crafts are raised in the same way as their Skills.

Characters have 3 more Specialties available.

Characters may add 1 to any Inclination, limited to level/2 (rounded up).

Characters select 2 Qualities (1 combat and 1 non-combat).

Magic is only raised by 1 on odd levels.